DESIGN DOCUMENT

Introduction

Game Summary Pitch

Not that smart wizard is a tile based game about a wizard scholar, which has to pass some tests, in order to validate his knowledges and be able to perform magic outside the school. However, our lovely wizard does not like to study…

Inspiration

Inspired by a flash game I have played while I was younger, where you had to play a student during an exam. During this exam, you had to move around the classroom, and try to sneak to other student, in order to copy their work. But you had to be carful and avoid being caught.

Player Experience

In a single screen, the player will have to walk through the school and find some materials. Probably, the player will have to solve some small puzzle and avoid getting caught. Then, the player will have to craft some potions, which will help him during the exam.

During the exam, the player will have to sneak around and use his potions, in order to copy other students, without getting caught.

Platform

The game is developed to be released on windows PC / Mac / Web

Development Software

Genre

Singleplayer, 2D, casual

Target Audience

Without heavy or complicated ideas, and intuitive-to-grasp mechanics, this game is marketed to at least casual game players who are up for puzzling challenges and wizard stuffs.

Concept